#include <iostream>
#include "cpu3d/c3dExFrame.h"
#include "cpu3d/c3dApp.h"
#include "cpu3d/c3dWin32Frame.h"
using namespace std;
using namespace glm;
int main()
{
	//c3dExFrame& f = c3dExFrame::GetInstance();
	//f.dispatch();
	c3dWin32Frame app;
	app.setup();
	app.run();
	
	return 0;
}